2-on-1 to 1-on-1

2-on-1 Quicks into 1-on-1

May 01, 2020Comments off

Quicks, or are what are commonly called “gets,” can be used to create an advantage out of a two player action. A quick is a

Ball Drop One-on-One

Teaching Ball Drop One-on-One

Dec 13, 2019Comments off

Back Drop One-on-One works on developing the stab dribble concept that can be used on a first step in basketball. If you don’t teach the

Penetration Reaction On Air to Live

Sep 26, 2019Comments off

In an attempt to “marry” on air practice and live offense vs. defense practice, I created this method of working on penetration reaction using on

How to Use Octopus to Improve your One-on-O...

Sep 06, 2019Comments off

In some of my one-on-one drills I have added an “Octopus.” An octopus is a stationary defender positioned approximately one pass away in a gap.

Shoulder Game MasterClass

Jul 29, 2019Comments off

Basketball Immersion Masterclass:Topic #11 Shoulder Game Using progressive loading, desirable difficulties are added to Shoulder Game. This, and more, are discussed in this MasterClass.  Watch

CP3 1v1

CP3 One-on-One

May 03, 2019No Comments

CP3 is a dribble move where the ball handler changes their positioning using a hard dribble and hip turn. The positioning changes from a shoulder

Reasons Why Lose Possession

Reasons Why Lose Possession in our 1-on-1 C...

May 08, 20191 Comment

Basketball Immersion Members Only MasterClass #1 Tuesday, May 7, 2019 Favorite11

Stab Dribble

The Stab Dribble Basketball First Step

Apr 03, 2018No Comments

Players often teach us what we should be teaching. This is the case for the stab dribble. I always taught first step jab, and first

Advantage Disadvantage

How to Teach Players to Read Advantage and ...

Jun 12, 20171 Comment

We use one-on-one drills to teach our players how to read advantage and disadvantage. We define advantage as any time an offensive player has a

Back Drop

Back Drop Blind 1-on-1 to 3-on-3

May 31, 2017No Comments

As I demonstrated in Back Drop Blind 1-on-1 we use this drill to work on our players ability to attack and counter off of a