Using a games sense approach to coaching basketball is a consistent theme of Basketball Immersion and can help you make your practices more game like. Player-centred coaching remains a novel approach for many. An autocratic style of instruction still dominates basketball coaching at all levels of the game. A games sense approach attempts to draw players into the decision-making process and provide input into the learning context. A coach teaches the game within the context of the game.
Mike MacKay of Basketball Canada is a proponent of teaching basketball in this way.
Learn more from Coach MacKay and gain insights on better coaching here:
To save you time, here is a summary of some of the concepts I took away from watching Mike MacKay’s presentation at Basketball Manitoba’s Super Coaches Clinic. MacKay is currently Performance Manager of the women’s high performance program for Basketball Canada. Previously he was the Manager of Coaching Education and Development. Note not all the bullets are direct quotes. Some are paraphrased and others re-worded to give you an easier understanding of the concepts without needing to watch the video.
- Many coaches run practice drills to look better in practice but too often the drills don’t transfer to a game.
- We do a lot of things as coaches that do not transfer into a game.
- A thought from John Kessel – What do you coach? He argues you coach people and they play basketball. Therefore the most important thing is to understand people and how they learn.
- We do a lot of things in basketball that asks players to memorize something – patterns of offense, patterns of shooting, but the game is not a memorization test. The game is different every time.
- We don’t want to teach players memorization. We want to teach them concepts.
- Practice should look ugly because that’s how you learn. You make lots of mistakes.
- How did you learn how to ride a bike? By falling a lot.
- Use Socratic method of bringing out discussion when you ask a question in practice. Ask your players who wants to agree, build or challenge a concept raised in practice.
- Transfer and retention are important terms in evaluating your coaching. Do the concepts transfer to the game and do your players retain them in the game?
- The average number of trips up and down the floor in 5-on-5 play at the women’s FIBA level is three. For men at the FIBA level it is four. This means you should structure your practices in trips up and down the floor of at least three before a stoppage.
- Over 65% of game possessions on offense starts with a defensive rebound or an inbound play. Starting from a check ball situation never happens. He suggests you should start your trips in practice from realistic situations. If you don’t, you are robbing players of learning opportunities and the the opportunity to get into offense from chaos.
Here are some fun and effective ways to start trips:
- Force left position into a wing steal. (16:50)
- Play off a dribble through. An offensive player dribbles from one side of the court to the other by going under the rim. (20:08)
- Live off a lay-up shot block. (22:36)
Three types of drills:
- Teaching – Can stop it at any time to correct.
- Learning – Coach on the fly and dead balls.
- Competing – Just like a game. Time-outs. Play through mistakes.
[Tweet “Fake learning is memorization.”]
- If you stop players too much in your drills they will never get the fitness components of the game.
- The number one rule for teammates on penetration reaction is to create a double gap for the dribbler. This means to remove the defenders who are one pass away in help by cutting or spacing.
- You have to learn to play against ball pressure because good defenses collapse offensive space
- Build practice plans around the energy systems and not just the basketball systems.
- How can you put pressure on the basket on offense? Three ways: Cutting. Penetration. Screening (With a cut towards the rim).
- Freeze and rewind are his classroom management commands. Teaching signals and their meanings speed up your practice communications.
- Practice cuts vs. game cuts is an important understanding for players and their practice improvement.
- If you stop the action constantly throughout the practice the players will get frustrated.
- In regards to blocked vs. random practice, although it looks like you are getting better when you shoot the same shot over and over again, the problem is that the results won’t hold up in the re-test (competition).
- Once you are on auto-pilot you are not aware. Thinking must be challenged constantly to stimulate improvement.
- Questions to ask players: What’s one thing you learned today at practice you can apply in the next practice?
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